In this game jam, I personally wanted to see if I could make an FTL-like procedurally generated map.
⦾ I succeeded in implementing a Voronoi diagram generator for the purpose of node creation (Created by a user on r/GameDev) (more detail here).
⦾ I then used the information of each point in the diagram to spawn a node at each intersection, and passed a list of those nodes connected to it into an array. We used this to check what nodes to activate on success, and where we could backtrack to.
⦾ I then used the information of each point in the diagram to spawn a node at each intersection, and passed a list of those nodes connected to it into an array. We used this to check what nodes to activate on success, and where we could backtrack to.
⦾ Tools used: Unity, Visual Studio, Dropbox
Given our time limitations, we weren't able to completely weed out the possibility of all possible routes becoming blocked. We did, however, get to put in a noise marine.