Classified: France '44 is the first game made by Absolutely Games, due for release in Q1 2024. You can find the details of the game on it's Steam Page.
For the three years I worked on the game, I was involved in a number of systems:
⦾ The Majority of the functionality of the Campaign Map, such as spawning, updating and moving map markers, spawning missions, playing appropriate voice over, handling controller and KB&M inputs
⦾ Many elements of the Campaign, exposing numerous values to the design team to allow balancing without code interference
⦾ The Region Assets, and the influences they had on gameplay both on the Campaign Map and in Missions
⦾ Numerous UI Elements both in Mission and on the Campaign Map, including a number of animated sequences for showing regions increasing and decreasing in strength through gameplay, information on the current mouse hover, Enemy strength, Resources etc.
⦾ The initial set up of the Base Camp screen, including assigning characters and animations based on positioning
⦾ Bug investigation, fixing and regression
⦾ Maintaining legacy features in place from prototyping and updating/refactoring them to work with changed designs
⦾ Introduced to bug fixing on multiple platforms via the PS5 and Xbox One X/S
⦾ Many elements of the Campaign, exposing numerous values to the design team to allow balancing without code interference
⦾ The Region Assets, and the influences they had on gameplay both on the Campaign Map and in Missions
⦾ Numerous UI Elements both in Mission and on the Campaign Map, including a number of animated sequences for showing regions increasing and decreasing in strength through gameplay, information on the current mouse hover, Enemy strength, Resources etc.
⦾ The initial set up of the Base Camp screen, including assigning characters and animations based on positioning
⦾ Bug investigation, fixing and regression
⦾ Maintaining legacy features in place from prototyping and updating/refactoring them to work with changed designs
⦾ Introduced to bug fixing on multiple platforms via the PS5 and Xbox One X/S
⦾ Tools used: Unity, Visual Studio, Perforce P4V, Helix
Being my first in studio experience, I learned a great deal throughout the production of CF44. I am incredibly proud of the work I have done, especially in some of the handling of player feedback events where numerous events play out in a pre-defined order, informing the player of things such as enemy movements for example. I was able to put some very nice work into the animations of the UI, which made it feel very polished. I have also improved a staggering amount from my previous work as time passed and I learned from my co-workers and numerous code reviews.